LightWave v9 Overview

Looking for a 3D animation system? There are many out there,
from super simple to those built for rocket scientists, but what
you need is a program that works the way you do. Smart and
efficient. A program that's intuitive and responsive.
Powerful enough to tackle any job, yet simple enough to be
mastered by a single artist.
At NewTek, our goal is to develop cutting-edge and
feature-rich products which allow ordinary people to do
extraordinary things. We have a history of revolutionizing the
industry with powerful, easy to use tools that work like you do
- and don't break the bank in the process. It is our mission to
make it realistic for you to realize your dreams, no matter
where they take you, from architectural visualization, to
independent production and major studio visual effects.
"The ponint is, the entire
program received a good tune and those areas you
texture and render monkeys use is where you will see the
greatest benefit.
Your renders will render faster, look better and give you more
options.
It's one hell of an upgrade."
Kevin Quattro, CG Supervisor,
CSI: Miami
Visual Effects Artist, Battlestar Galactica,
Firefly, Serenity
You'll find LightWave is the most complete and robust
3D system right out of the box anywhere at any price.
It is a thriving, dynamic system, ever evolving to meet the
needs of our users. We work closely on a day-to-day basis with
LightWave artists so that we know exactly what you are trying to
accomplish. The LightWave renderer is first class, best in show
and infinitely easier to set up and use than any other, not to
mention the fact that unlimited render nodes are free!
We take great pride in the fact that LightWave
artists have won more Emmy Awards than those using any
other package. We are proud of the fact that our user community
is the most passionate, most active and most helpful in the
industry. LightWave is more than a 3D program, it is a business,
it is an art form, it is a film, it is a game, it is realistic,
it is cartoonish, it is moving, it is still... it is whatever
you make of it.
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| Why LightWave? |
LightWave is well established as a 3D workhorse. Its native
rendered is unparalleled and serves as the centerpiece in the
production pipeling of many facilities both large and small.
Render nodes are free and set up is quite
straightforward. LightWave Modeler excels both as a subdivision
surface and a polygonal modeler, fast, efficient and again,
straightforward in functionality. In addition, an industry
leading node-based texturing and shading system allows you to
create any look you desire - quickly and easily.For
the individual artist,
or artists working in small groups:
LightWave is your entry point into a whole new world. You get
a ton of cool and useful features right out of the box that puts
the competition to shame. No "unlimited" this or
"advanced" that, no up sell and no extras. Everything
you need is in the box when you buy. Of course, there are many
cool third-party add-on products available, some freebies, and
some not, but the point is, you can get a long way before you
may need any. And, with free render nodes, LightWave grows with
your business, and you.
For the studio pipeline:
LightWave has long been a mainstay in production studios,
creating fantastic effects for major blockbuster movies, such as
300, The Guardian, The Da Vinci Code,
Pan's Labyrinth and The Aviator, to name a
few. LightWave works along side other 3D applications and
compositing programs to help produce results in the studio
pipeline. LightWave's open formats make integration into the
pipeline a straightforward process. In television, LightWave
leads the way with shows such as CSI: Miami,
CSI: NY, Battlestar Galactica, Drive
and many others. Here too, LightWave integrates into the
pipeline, delivering fantastic results much more quickly than
any other solution.
Many projects have long been rendered, in whole or in part,
and with the improvements in the latest version, this trend is
accelerating. That, and effectively unlimited free render nodes,
makes this possible. Try pricing out your budget with more than
10 render nodes, and you will see what we mean!
"I did a test shot for "Drive" of 2 people on
a motorcycle traveling down the road and it's just the most
amazing render I've ever done, right out of LightWave,
no compositing, it looked completely photoreal."
Jarrod Davis, Zoic Studios, CG Supervisor,
Drive
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| Why Now? |
| LightWave is in the midst of a
major renaissance, a complete rebirth, driven by the needs of 3D
artists worldwide. Vast improvements have been made to the
system in the LightWave v9 development cycle so far. A large
troupe of LightWave artists contribute to the development
efforts through the Open Beta program, where registered owners
of LightWave v9 gain early access to the software for testing
and feedback. As a result, the LightWave v9 series, including
the recent LightWave v9.2, has seen the following:
Rendering:
- Photoreal Motion Blur: Artifact-free
live action blur as if photographed with film
- New anti-aliasing methods: Greater
control for balancing quality with render speed
- New global illumination and radiosity:
Easily create photorealistic scenes, sharacters and products
while simulating the effect of real-world lighting in
photography
- Progressive previews for global illumination:
Provide immediate feedback
- Implementation of state-of-the-art BSP/KD Tree
Algorithm: Provides much faster and more efficient
raytracing; bigger scenes render a lot faster
- Improved multi-threading with dynamic
segmentation: Insures maximum use of available
CPUs, optimizing render times
Adaptive Pixel Subdivision:
- Speed increases many times over previous
versions of LightWave: More efficient render times
for today's increasingly ambitious high polygon-count scenes
for production
- Adaptive subdivision of a mesh based upon
distance from the camera and visibility: Allows for
effective use of system resources for workflow viewing
versus rendering
- APS Choice: Per Object, Per Polygon and Per
Pixel: Provides the widest range of flexibility

Advanced Camera Tools:
- RealLens Camera: Physically correct
cameras allow recreation of any real-world camera lens for
matching footage rendered in LightWave to real-world
photography (a must for compositing CGI and real footage
together.)
- New rendering technology produces scenes using
arbitrary camera lenses and warps: Create fantastic
effects such as: camera plane deformations, arbitrary
projections, UV map generation, true orthographic rendering,
space warp simulations, lens distortion duplicating
real-world lenses or "imaginary" lenses and one-camera 360°
panorama rendering.
"We love the LightWave renderer.
It makes beautiful, motion-picture quality images and it's
fast."
Ray McIntyer, Jr., Pixel Magic,
Visual Effects Supervisor, 300, Blood Diamond,
The Last Samurai
Node Editor:
- New subsurface scattering materials and shaders:
Accurately simulates lighting and shading for materials such
as marble, milk, etc., as well as a specific and easy to use
material for skin shading.
- Material Nodes: Conductor, Dielectric, Delta and
more: Allow for the creation of physically accurate
surfaces such as glass, liquid and metals quicker and easier
than ever before.
- New Make Material and Standard Nodes:
Allow for conbination of shading models and other node maps
to create your own distinct material.
- Blinn, Oren-Nayar, Ambient Occlusion and other
shading models: Provide unlimited shading
possibilites.
- Shaders for sub-surface scattering & anisotropic
specular & reflection shaders: Allow for
easy-to-use chromatic dispersion in surfaces, and offer
spectacular visual impact.
- Support for normal maps from ZBrush® 2 and
Mudbox™: Adds incredible detail to low-poly models
via displacement.
- Workflow flexibility: Nodes can be used
freely with layers and even shader plug-ins.
- Full support of native controls and envelopes:
Best of both worlds when texturing materials - quick and
easy traditional layers and powerful and flexible nodes.
- Full SDK support: Allows third-parties
to create nodes (including shading models) and for
third-party renderers to interface with and query nodal
shaders. A vast selection of third-party nodes and cameras
is already available.
"v9.2 is the single most significant upgrade
LightWave has had for my purposes, which is mainly Architectural
Visualization. Much of my work as of late I can't
imagine doing without the v9.2 features or speed."
Tom Bossachaert, Except Visualizations
A fun take on the Cornell box, called the
"Roswell" box, features new radiosity and material nodes and
shaders: conductor, sigma and skin. Created by Kory Heinzen

New Material Shaders, left to right: Conductor,
Delta Solid, Delta Transparent, Dielectric, Sigma and Simple
Skin.
Created by Gregg Glezakos.
Modeling:
- Improved editing performance: Create
and edit your models and meshes faster than ever before.
- New screen drawing system in OpenGL:
See the results of your changes faster than ever before.
- Catmull-Clark subdivision surfaces:
Expand and simplify the modling workflow by widening
subdivision capabilities to include edges, edge weighting
and n-gons.
Other:
- Native 64-bit support: Ability to
access more RAM allows for creation of more complex and
realistic scenes, as well as production at higher
resolutions for film, high-definition television and print.
- Multiplatform: Provides complete
operating system flexibility from work to home: Windows
32-bit, 64-bit, Mac Universal Binary.
- Dual & Multicore support: Allow you to
tap into the full power of the latest advancements in
hardware technology.
- Unlimited Free Render Nodes: Make
photorealistic rendering affordable across a large network.
- Free technical support: Saves time and
money.
We can't begin to tell you everything you may want to know
about LightWave on a single web page. What we've included here
are the highlights of our latest product release, and this is
just the beginning.
We encourage you to explore all of the additional resources
available to learn more. Browse this site and you'll find more
details on LightWave uses throughout the industry, amazing user
profiles and videos, greater details on the full breadth of
LightWave's offerings and informative user forums. We've given
you the resources for a great start.
Find out why LightWave is right for you! |
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Events
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Deal of the Day
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New &
Noteworthy
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Resources
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Specials
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Litepanels
Effective June 15, 2008 we are
instituting a $150.00/Kit Rebate
Promotion on Litepanels LP-MiniPlus
2-lite kits (DLPK). This Rebate
Promotion will be known as the
“Lifesaver” 2-Lite Kit.As in
past rebate promotions,
customers will be required to
provide proof of purchase along
with a completed rebate form and
warranty card and submit their
rebate request directly to
Litepanels, Inc. The promotion
will be effective until December
31, 2008.
Autodesk Maya
- $300-$750
rebates available on new
seats with subscription
- Free
download versions of Mudbox
2009 if you buy or cross
grade to Maya Unlimited 2009
- 20% off a
new seat purchase (Complete
or Unlimited) if you have a
seat of Maya 8 to trade-in
(subscription required)
- 30% off a
new seat purchase of Maya
Unlimited if you have a seat
of Maya 7 to trade-in
(subscription required)
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